concept work for a godot game
trying to figure out how Culth should look like.
a idea of playable races human, homunculus, akal ullah, undead, mortal jinn, Culth.
homunculus variations
composite of a layered armored system.
armor layering concept. some parts may use more than 1 area of the body like a robe may cover up most areas
Zor and Thues
armor with be themed with goat and eagle images and the horns of giant goats.
the idea being a set of thunder brothers demigods fused through a magic mistake